Besides other startups, the Red Herring
top 100 most innovative companies for 2005 included a small San Francisco company called
Linden Lab. With relativelly small funding, and in a short amount of time, this company has created an amazing product called
Second Life.
Some might call it a game, however a quick look at it reveals that it
is way more than that. It's an entire alternate reality, mostly
wiki-like user-generated. An infinite virtual space, completelly empty
at first, that got filled up with entire cities, where virtual 3D
characters interact into a matrix-like network. There's also a local
currency, the Linden dollar L$, and the exchange rate to the dollar
builds a bridge between SL and the first life under this
open market.
Shops with live sellers that invest a lot of time in answering newbie
questions, casinos, bars or race tracks; these are just a few of the
scenes users managed to create. Interaction takes a completelly new
turn, since anybody can re-create himself by eventually designing
himself or simply purchasing skins. Compared to this, the nice yahoo
messenger smileys seem like stone age. Anyway, it would suck that some
big player purchases the company, since it would kill the creativity
flow with some other cheap dollar-making schema.
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